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How to use sounds in my application?

This is quite straight forward. This is code from a module in SodBeans but its so simple that it is easier just to copy and paste the code.

Add a dependency on Create your module and add a file named SoundPlayer with this contents:

package <your package>;

import java.io.File;
import org.openide.modules.InstalledFileLocator;

/**
 *
 * @author Andreas Stefik, with code borrowed from the web
 */
public class SoundPlayer {

    private static String soundFileRoot = "sound";
    private static String codeNameBase = "<code name base>";
    private static File root = null;
    private static SoundPlayer player = null;

    /**
     * @return the soundFileRoot
     */
    public static String getSoundFileRoot() {
        return soundFileRoot;
    }

    /**
     * @param aSoundFileRoot the soundFileRoot to set
     */
    public static void setSoundFileRoot(String aSoundFileRoot) {
        soundFileRoot = aSoundFileRoot;
    }

    /**
     * @return the codeNameBase
     */
    public static String getCodeNameBase() {
        return codeNameBase;
    }

    /**
     * @param aCodeNameBase the codeNameBase to set
     */
    public static void setCodeNameBase(String aCodeNameBase) {
        codeNameBase = aCodeNameBase;
    }

    private SoundPlayer() {
        File file = InstalledFileLocator.getDefault().locate(
                soundFileRoot, codeNameBase, false);
        root = file;
    }

    public static synchronized SoundPlayer instance() {
        root = InstalledFileLocator.getDefault().locate(
                soundFileRoot, codeNameBase, false);
        if (player == null) {
            player = new SoundPlayer();
        }
        return player;
    }

    public void play(String name) {
        ThreadedSound sound = new ThreadedSound();
        File file = new File(root.getAbsolutePath() + "/" + name);
        String path = file.getAbsolutePath();
        sound.setSoundFile(path);
        Thread thread = new Thread(sound);
        thread.start();
    }
}

Create your module and add a file named ThreadedSound with this contents:

package <your package>;

import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.sound.sampled.*;

/**
 *
 * @author Andreas Stefik
 */
public class ThreadedSound implements Runnable {

    private final int BUFFER_SIZE = 128000;
    private AudioInputStream audioStream;
    private AudioFormat audioFormat;
    private SourceDataLine sourceLine;
    private String soundFile = "";

    @Override
    public void run() {
        play();
    }

    private void play() {
        try {
            File path = new File(getSoundFile());
            audioStream = AudioSystem.getAudioInputStream(path);

            audioFormat = audioStream.getFormat();

            DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat);
            try {
                sourceLine = (SourceDataLine) AudioSystem.getLine(info);
                sourceLine.open(audioFormat);
            } catch (LineUnavailableException ex) {
                Logger.getLogger(ThreadedSound.class.getName()).log(Level.SEVERE, null, ex);
            } catch (Exception ex) {
                Logger.getLogger(SoundPlayer.class.getName()).log(Level.SEVERE, null, ex);
            }


            sourceLine.start();

            int nBytesRead = 0;
            byte[] abData = new byte[BUFFER_SIZE];
            while (nBytesRead != -1) {
                try {
                    nBytesRead = audioStream.read(abData, 0, abData.length);
                } catch (IOException ex) {
                    Logger.getLogger(ThreadedSound.class.getName()).log(Level.SEVERE, null, ex);
                }
                if (nBytesRead >= 0) {
                    sourceLine.write(abData, 0, nBytesRead);
                }
            }

            sourceLine.drain();
            sourceLine.close();

        } catch (UnsupportedAudioFileException ex) {
            Logger.getLogger(ThreadedSound.class.getName()).log(Level.SEVERE, null, ex);
        } catch (IOException ex) {
            Logger.getLogger(ThreadedSound.class.getName()).log(Level.SEVERE, null, ex);
        }
    }

    /**
     * @return the soundFile
     */
    public String getSoundFile() {
        return soundFile;
    }

    /**
     * @param soundFile the soundFile to set
     */
    public void setSoundFile(String soundFile) {
        this.soundFile = soundFile;
    }
}

To use it just place the sound file in the appropriate folder and use:

SoundPlayer.instance().play("<file name>");

To make your application talk, see DevFaqMakeItTalk